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‘Life is strange: the true colors’ somehow makes empathy a great superpower

When you play, life is strange: true colors, the good news is that you will not have to wait for the next chapter to continue history. Life is strange and its sequel, like the Telltale’s The Walking Dead, is analyzed in episodic pieces of a complete game. This meant that you could not simply exploit all the game in a matter of days, but had to wait, almost like a very slow television program. The chapters would often end up with a Cliffhanger, whether the decisions of life or death or the main plots of the plot, life is strange, loves a good turn of the plot. That will not be the case with the real colors. Well, no doubt, there will still be great revelations and Cliffhangers, you simply have not to stay before history continues and resolves.

This time, you play as Alex Chen, 21, who moved to Haven Springs in Colorado to meet with her brother Gabe. According to the new E3 trailer, Alex seems to be surprised by the life that Gabe has been made for himself, and the warm characters who live in this small mountain town. But this is LIS, and the tragedy is usually only a few narrative beats. Gabe passes mysteriously, and the real colors focus on Alex’s efforts to find out what happened and what was responsible for the death of Gabe. Oh, and she has some high-level empatable talents that will help her on the road.

The removal of the episodic content could still be the main difference between the last game in the super-perfect narrative series, one that always changes the characters, location, plot and the style of Playstyle. Even the creative talent behind has changed. Life is strange: the true colors come from the nine-deck team, not from dontnod, although this is the same study that worked in life is strange: before the storm.

According to Jon Zimmerman, the narrative director of the game, this change away from the episodic delivery was driven by the “desire for freedom to participate in fanatics to participate [with the game] as they wish.” It will be interesting to see how public reception is affected by this. The stepped release of these games helped players build their own fan theories and speculate collectively. As an independent title, we could miss that.

However, Deck Nine noticed that there are some benefits for this more traditional approach. Because the whole game is being done in the same period of time, it is possible to go back and modify the design and the narrative. The narrative director Jon Zimmerman explained that thanks to this, they ended up returning to the opening part of the game, and giving Alex the mystical powers of him before originally planned. He added that because Alex had the empathy powers of her when interacting with her brother, she could “play a significant role” in creating the relationship of the brothers. The writer of the superior staff, Felice Kuan, added that there were also advantages of “doing it at once” when it is a game that deals with the mystery.

Let’s focus on the power of Alex empathy. Yes, I think it sounded a bit lame, but apparently formed the starting point for the game as a whole. The team explained that they wanted to present resilience in the midst of despair: the protagonist apparently will come with his own luggage before having to deal with the death of his brother, and that this is not simply the power of reading the mind, more “Reading the heart,” said producer Rebeccah Bassell. The game seems to expand the idea of ​​empathy, both in true colors and in the real world. “It’s a double-edged sword,” Bassell said, “if you ranked like draws, you can feel absolutely everything … and lose who you are. It is similar to Alex’s progression in this game.”

As most life are strange titles, he will hear the people around him, taking actions and making decisions that will affect them. However, with these empathy tricks, you will get more oblique ideas: people will show how they feel despite not vocalizing it.

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